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Wildsite: Multiplayer is here!

We've been locked in the dev cave for the last three months, surviving on coffee, pure determination and maybe a few too many IPAs. Today, we are incredibly excited to bring you the biggest milestone yet for Wildsite.

Your friends can now join you via a code (upper-left corner of your screen) and play alongside you. Now you can find out who is actually good at surviving and who is there to just steal all the Cooked Meat from your Storage Box 200.

📢 We Need Your Feedback!

Since this is our first major multiplayer release, we expect some rough edges. Please hop into our Steam Community Hub or Discord to tell us what's working or broken. Your feedback is what will help us make the game rock-solid.

Below is the massive breakdown of everything we've built, optimized, and fixed over the last 3 months.

🌐 Online Co-op & Networking

  • Code Join: Quickly host a game and have friends join directly using a code (you can find it the upper-left corner of your screen, as a host)

  • Late-join Sync: Implemented snapshot serialization to ensure late-joining players sync

  • Seamless Guest Flow: When Player 2 joins, the tutorial is automatically bypassed, and radar/teleportation issues are resolved.

  • Player Resurrection: Added co-op revive mechanics, complete with a custom Player Headstone.

  • Time Sync: Networked the day/night cycle to keep time perfectly synchronized across all clients.

🎭 Characters customization

  • Character creation: Male / Female

    • Added new Female Character

  • Both male and female models now feature unique running, swimming and idle animations

  • Ragdoll Overhaul: Implemented full ragdoll skeleton support for both male and female avatars... dying looks as chaotic as it should

⚔️ Combat, Balance & Creature Behavior Adjustments

Combat:

  • Plasma bullet damage increased by +15%

  • Metal Pipe damage decreased by -8%

  • Enemy random spawn rates increased by +5%

  • Weapons breaking chance decreased by -60% (more time fighting and less time crafting)

creature behavior:

  • Improved navmesh pathfinding for creatures

  • Added new dead models for defeated enemies

  • Added new creatures: wasps, crabs and bears

Tech Tree Revamp:

  • Complete backend overhaul of the Tech Tree.

    • Added new skills: Thermal Dissipation, Plasma Optimization, Yield Optimization, Photon Focus and Focal Extension

Weapons:

  • Added a new weapon: Wood Bow

⚡Performance & Steam Deck Optimizations

We want you to have a smooth experience whether you are playing on a high-end desktop or on the go.

  • Implemented shader Pre-Warming

  • Dramatically cutting down draw calls with GPU Instancing

  • VRAM Streaming: Texture and material streaming are now active to keep memory usage low

  • Reduced background debug logging by 70% for cleaner CPU execution on Steam Deck

🛠️ Quality of Life & Bug Fixes

  • Main Menu: Revamped the main menu

  • Inventory Overflow: Added inventory runtime checks. If your bags are full, items will handle overflow safely without vanishing

  • The saving has been separated. Now the map is saved separately from character, you can always enter with another character without losing progress.

  • Sound Design: Reworked spatial audio for stone/wood gathering, weapon drawing and animal sounds. Added a purchase sound effect when unlocking Tech Tree skills.

What are you waiting for? Grab a friend, update your demo and let us know what you think in the comments!

Cheers,

The Dev Team